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Invader Zim
Invader Zim

Posts : 1252
Join date : 2009-09-15
Age : 26
Location : Somewhere in the United States

Name: Invader Zim
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Banjo-Tooie Empty
PostSubject: Banjo-Tooie   Banjo-Tooie Icon_minitimeSat Oct 31, 2009 8:12 am

Plot synopsis

Kazooie and Banjo in the level WitchyworldTwo years have passed since Banjo and Kazooie defeated the witch Gruntilda and buried her alive under a boulder. While the two are playing poker with their friends Mumbo Jumbo and Bottles, Gruntilda's sisters Mingella and Blobbelda arrive in a large digging machine, the Hag 1. They destroy the boulder and free Gruntilda, her time spent underground having rotted her flesh away and reduced her to a skeleton. Seeking revenge, Gruntilda destroys Banjo's house before fleeing with her sisters. Banjo, Kazooie and Mumbo all escape in time while Bottles is caught in the magical blast and killed. The three remaining friends decide to put an end to Gruntilda's plans.

Following the witches' trail, Banjo and Kazooie arrive at Jinjo Village in the Isle o' Hags, where King Jingaling, king of the Jinjos, explains that his subjects were frightened away by the Hag 1 and scattered throughout the island, and gives the two their first Jiggy to help find them. Meanwhile, Gruntilda's sisters introduce her a cannon called the Big-O-Blaster (B.O.B.) that will restore her body by sucking the life force from any given target. They test B.O.B. on King Jingaling, who is turned into a zombie. Gruntilda plans to charge B.O.B. long enough to blast the entire island. The witch's most loyal minion Klungo is sent out to hinder Banjo and Kazooie in their progress by fighting them. After taking many beatings from Gruntilda as punishment for losing, Klungo eventually gives up and abandons her.

Finally reaching Gruntilda's fortress at Cauldron Keep, Banjo and Kazooie confront Gruntilda and her sisters in another trivia game in which the losers will be flattened under one-ton weights. The two dispatch Mingella and Blobbelda while Gruntilda escapes once more. They then reverse the effects of B.O.B., bringing both King Jingaling and Bottles back to life. The two confront Gruntilda in the Hag 1, which explodes in the end and destroys most of Gruntilda's body, leaving her nothing more than a talking skull. Banjo and Kazooie return to Bottles' house with their friends to find that everyone else has celebrated without them. They decide to play kickball with Gruntilda's head, who swears to have her revenge in "Banjo-Threeie."

[edit] Gameplay
Similar to its predecessor Banjo-Kazooie, the game features three-dimensional worlds containing items to be collected. Among the items are golden jigsaw pieces ("Jiggies") that are used to complete jigsaw puzzles that unlock the levels. Instead of exploring the hub world in search of incomplete puzzle boards as in Banjo-Kazooie, a singular board is used within a temple where Jiggywiggy resides. Whenever the player has obtained the number of Jiggies required, a timed puzzle-completion challenge can be played, after which Jiggywiggy grants access to each world. Each puzzle challenge requires more Jiggies than the last.

Musical notes return in Banjo-Tooie, but are used to learn new moves from the drill sergeant Jamjars. He is the brother of Bottles and takes over Bottle's role from the first game. Mumbo Jumbo also returns as a playable character that can venture out into each world and use specific magic spells to help Banjo and Kazooie proceed. Replacing Mumbo's previous role of transforming the duo into different forms is Humba Wumba, a medicine woman and Mumbo's rival.

Another feature introduced in Banjo-Tooie is the interconnectedness of its worlds. In Banjo-Kazooie the titular duo would be magically transported to each level via special doors in Gruntilda's lair. In Banjo-Tooie the levels are physically connected at multiple points and are effectively extensions of the Isle o' Hags hub world. In addition, the train Chuffy can be used to migrate minor characters between some worlds that contain stations.

[edit] Worlds
Isle O' Hags - The hub world where all the other worlds can be accessed. It features many locations, many of which are blocked off until Banjo and Kazooie have certain movies. Mumbo Jumbo's spell here is Heal, which cures the sick. Humba Wumba's transformation here is a secret transformation called Dragon, which only affects Kazooie. It makes her able to spit fire at enemies along with all her normal moves, so she never needs to be changed back.

Mayahem Temple - A jungle-like world with ancient Mayan theme, featuring Mayan pyramids similar to ones found at Tikal. Mumbo's spell here is "Summon", which lets him control a large golden statue that can open large doors and attack larger enemies. Wumba's transformation in this level is "Stony", a small creature made of stone that can understand the cryptic language of the other Stonies and enter the Mayan Kickball tournament.

Glitter Gulch Mine - An underground mine with a Western theme. There are multiple caverns Banjo and Kazooie can explore, some filled with toxic gas or flooded with water, and they can ride a mine car along a track. Mumbo's spell in this level is "Levitate", which can levitate a boulder into a crushing shed, and levitate Chuffy the train back onto its tracks. Wumba's transformation here is "Detonator", which can detonate TNT packs to open up new parts of the level.

Witchyworld - A substandard theme park featuring many dangerous rides and unhealthy food. There are several themed lands including the Space Zone, the Inferno, a Western-style land, and the Big Top. Mumbo's spell here is "Power", which can activate some of the rides and machines. Wumba's transformation is "Van", which can access certain doors and pay money to open up some of the attractions.

Jolly Roger's Lagoon - A seaside resort. There's a small town at the entrance of the level, but most of it is in an immense underwater cavern which features Atlantis and other unusual locations. Mumbo's spell is "Oxygenate Water", which makes the lagoon rich in oxygen so that Banjo and Kazooie can breathe underwater. Wumba's transformation is "Submarine", which can send out sonar pings and launch torpedoes.

Teradactyland - A prehistoric world full of dinosaurs and cavemen. Mumbo's spell here is "Enlarge", which makes things larger. Humba has two transformations in this level, "Baby T-Rex" and "Daddy T-Rex", depending on if Mumbo had enlarged Wumba's wigwam. Baby can't do much besides access certain parts of the world, but Daddy T-Rex is ten times Banjo's original size and has a deafening roar.

Grunty Industries - A polluting factory full of dangerous machinery. Mumbo's spell is "EMP", which can disable certain machines, but only temporarily. Wumba's transformation is "Washing Machine", which can launch underwear at enemies, wash clothes, and is resistant to lava.

Hailfire Peaks - A large mountain that has two sides to it, a "Fire Side" full of lava and fire, and an "Ice Side" with ice and snow. Mumbo's spell here is "Life Force" which can bring inert creatures back to life. Wumba's transformation is "Snowball", which can make Banjo larger if he rolls around to make him more destructive. He can't go on the Fire Side, though, or he will explode.

Cloud Cuckooland - A bizarre world in the clouds featuring a giant garbage can, a giant cheese wedge, and a pot of gold, among other oddities. Mumbo's spell in this level is Rain Dance, which makes certain plants grow and makes the Rainbow Bridge appear. Wumba's transformation is "Bee", which can fly and shoot stingers.

In my opinion this a Good kiddy game but a little darker but it has a good sound track and bigger landscapes
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» Banjo-Kazooie
» Banjo-Kazooie: Grunty's Revenge
» Banjo-Kazooie: Nuts & Bolts

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