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 Banjo-Kazooie

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Invader Zim
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Banjo-Kazooie Empty
PostSubject: Banjo-Kazooie   Banjo-Kazooie Icon_minitimeSat Oct 31, 2009 8:05 am

Synopsis
The game opens on Spiral Mountain, home of Banjo, Kazooie and the witch Gruntilda. Gruntilda learns that the most beautiful girl of all is Tooty, Banjo's sister. Enraged, Gruntilda kidnaps Tooty. Banjo and Kazooie learn from Bottles the mole that Tooty was taken to Gruntilda's mountain lair, which they then enter.

At the top of the tower, Gruntilda intends to swap her level of beauty with Tooty, thus making her young and beautiful while Tooty becomes a monster, using a machine created by her minion Klungo. To save Tooty, Banjo and Kazooie must travel through various worlds that branch from within the lair. In each world, they can collect up to ten jigsaw pieces, or "Jiggys", which can be used to unlock more worlds, as well as 100 musical notes, which open special doors that allow the two to progress deeper into the lair, and five Jinjos, small creatures that reward the two with a Jiggy whenever all are found in each world. Aiding them on their quest is Bottles, who teaches the two new moves and abilities, and the shaman Mumbo Jumbo, who transforms the two into various animals to accomplish certain tasks.

Deep in the lair, Banjo and Kazooie face Gruntilda in a trivia game ("Grunty's Furnace Fun"), with questions and challenges related to certain aspects of the game. If they win, they will win a prize of their choice, with Tooty being one of them; if they lose, they will be cast into a lava pit. The two win and rescue Tooty while Gruntilda escapes. Banjo and Kazooie return home and celebrate with their friends with a barbecue, until Tooty reminds everyone that Gruntilda is still at large.

Banjo and Kazooie confront Gruntilda at the top of her tower for a final showdown. With the aid of the Jinjos they rescued, who dispatch a giant robot called the Jinjonator, the two defeat Gruntilda, who falls to the ground and is buried underneath a boulder. Banjo and Kazooie return home and visit the beach with their friends, anticipating their next game. Gruntilda, with Klungo attempting to move the rock covering her, swears revenge.

[edit] Gameplay
Banjo-Kazooie is comprised of nine non-linear 3D worlds in which the player must gather jigsaw pieces, or "Jiggys", to progress. Banjo and Kazooie are aided by Bottles, who teaches them new abilities, and Mumbo, who uses magical powers to transform them into other creatures, such as a termite, pumpkin or crocodile.

The player progresses in the game by finding Jiggys, Musical Notes and Mumbo Tokens. Jiggys open doors to new worlds by collecting enough to complete the corresponding jigsaw puzzle. There are ten in each world; nine must be found through exploration or the completion of challenges and puzzles, and one is granted by finding all five Jinjos on each world. Musical Notes open note doors that allow Banjo and Kazooie to progress further into Gruntilda's lair. There are 100 notes in each world, and 900 total in the game. Mumbo Tokens grant the player magical transformations at Mumbo's hut when the player collects a sufficient amount; there are a total of 115 tokens throughout the game.

Besides these primary items, the player can also collect items which are used in performing certain moves. Bottles must teach Banjo and Kazooie the move before the item can be used. Items include blue eggs, red feathers and gold feathers, which can be held in quantities of up to 100, 50 and 10, respectively (however can be increased to 200, 100, and 20 by finding all three Cheat-o's and using his codes to increase the maximum you can carry). Blue eggs are fired as projectiles or ejected from Kazooie's rear, and fire in a straight line or bounce slowly until they either hit an enemy, or break on their own; red feathers are used in flight and flying attacks; and gold feathers are for the most powerful attack, Wonderwing, which uses Kazooie's wings to make her and Banjo invincible and can kill almost any enemy, or at least protect the bear and bird. Rarer, temporary items can be found which have specialised use in puzzle-solving, namely wading boots, which enable the crossing of hazardous terrain, and turbo trainers, which grant extra running speed, often as part of a race or a time-based puzzle. Other items include extra lives and honeycomb energy, which respectively increase the player's lives and health, and extra honeycomb pieces, which give the player a permanent increase of one honeycomb of health for every six collected.

The game uses Gruntilda's Lair as an overworld in which the player progresses. Individual levels are accessed through Gruntilda's Lair by collecting enough musical notes to open various doors. Levels in Banjo Kazooie contain a diverse selection of challenges and special items. Mumbo's skull is found in Mumbo's Mountain, featuring a transformation of Banjo into a giant termite; Bubblegloop Swamp, featuring a transformation of Banjo into an alligator; Freezeezy Peak, featuring a transformation of Banjo into a walrus; Mad Monster Mansion, featuring a transformation of Banjo into a pumpkin; and Click Clock Wood, featuring a transformation of Banjo into a bumblebee. Levels in Banjo Kazooie include (in the order that the player can access them):

Mumbo's Mountain - features include a small pond with a bridge, slippery mountain sides. A giant gorilla who hurls oranges at the player, a bull with a nose ring who repeatedly charges after the player, and a massive termite mound which is only accessible after Banjo visits Mumbo to be transformed into a termite. Enemies include purple goblins and termites.
Treasure Trove Cove - an island surrounded by shark-infested waters. Whenever the player enters the water, the music changes to a series of notes similar to the theme of the movie Jaws, and a shark named Snacker gives chase. The enemies include Snacker, giant crabs, and treasure chests with sharp teeth. Distinguishing features include a central lighthouse, a beached pirate ship, an enormous hermit crab who tries to pinch the player in his claws, and a massive sandcastle in which players can press letters to activate cheat codes, and the Sharkfood Island, containing the Mystery Pink Stop 'N' Swop Egg.
Clanker's Cavern - a dark lake inhabited by a massive mechanical shark named Clanker. Much of the time in this level is spent underwater. Some enemies are mutated crabs similar to those encountered in Treasure Trove Cove, Players can enter Clanker's belly through his blowhole, or missing teeth to obtain several Jiggys, Jinjos and notes.
Bubblegloop Swamp - a lush marshland featuring dangerous swamps and high treetops. The player must battle enemies such as alligators and piranhas who chews up anyone who's not an alligator who enters the swamp. Key features include a giant wooden maze, a huge alligator sculpture that the player can enter only after being transformed by Mumbo, and the debut of the wading boots, which are used to safely venture across the swamps without being harmed by the monster.
Freezeezy Peak - a giant snowman with a spiral scarf leading up it. The journey is marked by giant snowmen who hurl snowballs at the player. Freezeezy Peak features a cave with a glass wall through which the player can view the mysterious Ice Key, part of the Stop 'N' Swop aspect of the game. Other landmarks include a Christmas tree, ponds with freezing cold water, and a sled hill on which players can race against a polar bear named Boggy.
Gobi's Valley - a hot valley that looks like Egypt. The level features several pyramids into which the player can venture, beds of quicksand, a flying carpet, and massive mummy hands which attempts to squash the player. Landmarks are Jinxy, the main pyramid, and a desert door containing the Mystery Blue Stop 'N' Swop Egg. Gobi the camel can also be met here who is repeatedly Beak Busted by the player.
Mad Monster Mansion - A haunted mansion and its surrounding grounds. The house features two floors in addition to a cellar where the Mystery Cyan Stop 'N' Swop Egg can be found, along with the Mystery Green Stop 'N' Swop Egg. In the church hall, a ghostly hand plays an organ, appearing to have no body attached. On the upper floor, the player can win a Jiggy by entering a toilet as a pumpkin. Enemies include gravestones that come to life if the player comes too close to them, ghost, and skelletons who can only die from the Wonderwing.
Rusty Bucket Bay - a cargo ship in a small body of water. This level features the return of Snacker, who continues to chase the player when Banjo enters a caged in part of the murky water. Features include a dolphin pinned by the anchor of the ship, a difficult engine room with dozens of pitfalls sending Banjo to his death, and a crane holding a caged Jiggy. Enemies are goblin sailors, fume hoods which activate if the player comes too close to them, a series of bolts and screws which attack the player, and Boss Boom Box, a massive crate who spews dynamite at Banjo. Here the Mystery Red Stop 'N' Swop Egg can be found.
Click Clock Wood - a forest which can be entered during each of the four seasons of the year. Features include a massive beehive, the home of a squirrel (Nabnut) in who is gobbling a large pile of acorns and asks you to go get more for winter (Mystery Yellow Stop 'N' Swop Egg found in his house in winter), and a camel (Gobi) who can be stomped on to water a dying plant.
Each of the nine levels in the game also features a button with Gruntilda's face printed on it, called a Grunty Switch. When activated, these switches trigger events in Gruntilda's Lair that allow the player to obtain a Jiggy.

In my opinion this is a good kiddy game and it's funny also it has a good soundtrack
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